Movmenet & duplication!
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@@ -3,7 +3,16 @@
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#include <stdexcept>
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#include <array>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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namespace cve {
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struct SimplePushConstantData{
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glm::vec2 offset;
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alignas(16) glm::vec3 color;
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};
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FirstApp::FirstApp() {
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loadModels();
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createPipelineLayout();
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@@ -35,12 +44,17 @@ namespace cve {
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}
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void FirstApp::createPipelineLayout() {
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VkPushConstantRange pushConstantRange{};
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pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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pushConstantRange.offset = 0;
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pushConstantRange.size = sizeof(SimplePushConstantData);
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 0;
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pipelineLayoutInfo.pSetLayouts = nullptr;
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pipelineLayoutInfo.pushConstantRangeCount = 0;
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pipelineLayoutInfo.pPushConstantRanges = nullptr;
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pipelineLayoutInfo.pushConstantRangeCount = 1;
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pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
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if (vkCreatePipelineLayout(cveDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) !=
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VK_SUCCESS) {
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throw std::runtime_error("Failed to create pipeline layout");
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@@ -108,6 +122,9 @@ namespace cve {
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}
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void FirstApp::recordCommandBuffer(int imageIndex) {
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static int frame = 30;
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frame = (frame+1) % 2000;
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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@@ -124,7 +141,7 @@ namespace cve {
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renderPassInfo.renderArea.extent = cveSwapChain->getSwapChainExtent();
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std::array<VkClearValue, 2> clearValues{};
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clearValues[0].color = {0.1f, 0.1f, 0.1f, 1.0f};
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clearValues[0].color = {0.01f, 0.01f, 0.01f, 1.0f};
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clearValues[1].depthStencil = {1.0f, 0};
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renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
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renderPassInfo.pClearValues = clearValues.data();
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@@ -144,7 +161,24 @@ namespace cve {
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cvePipeline->bind(commandBuffers[imageIndex]);
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cveModel->bind(commandBuffers[imageIndex]);
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cveModel->draw(commandBuffers[imageIndex]);
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for (int j = 0; j < 4; j++) {
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SimplePushConstantData push{};
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push.offset = {-0.5f + frame * 0.0005f, -0.4f + j * 0.25f};
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push.color = {0.0f, 0.0f, 0.2f + 0.2f * j};
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vkCmdPushConstants(
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commandBuffers[imageIndex],
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pipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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0,
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sizeof(SimplePushConstantData),
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&push
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);
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cveModel->draw(commandBuffers[imageIndex]);
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}
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vkCmdEndRenderPass(commandBuffers[imageIndex]);
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if (vkEndCommandBuffer(commandBuffers[imageIndex]) != VK_SUCCESS) {
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