Movmenet & duplication!
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@@ -3,9 +3,11 @@
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec3 color;
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layout(location = 0) out vec3 fragColor;
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layout(push_constant) uniform Push {
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vec2 offset;
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vec3 color;
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} push;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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fragColor = color;
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gl_Position = vec4(position + push.offset, 0.0, 1.0);
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}
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