Rainbow trianglegit add .
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@@ -1,7 +1,9 @@
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#version 450
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layout (location = 0) out vec4 outColor;
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(1.0, 1.0, 0.0, 1.0);
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}
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outColor = vec4(fragColor, 1.0);
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}
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@@ -1,7 +1,11 @@
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#version 450
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec3 color;
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layout(location = 0) out vec3 fragColor;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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fragColor = color;
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}
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