Window with own structure

This commit is contained in:
2026-02-20 02:05:56 +00:00
parent eb79d538de
commit 294edcdcff
10 changed files with 93 additions and 42 deletions

View File

@@ -1,35 +1,19 @@
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/vec4.hpp>
#include <glm/mat4x4.hpp>
#include "first_app.hpp"
// std
#include <cstdlib>
#include <iostream>
#include <stdexcept>
int main() {
glfwInit();
cve::FirstApp app{};
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 600, "Vulkan window", nullptr, nullptr);
try {
app.run();
} catch (const std::exception &e) {
std::cerr << e.what() << '\n';
return EXIT_FAILURE;
}
uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
std::cout << extensionCount << " extensions supported\n";
glm::mat4 matrix;
glm::vec4 vec;
auto test = matrix * vec;
while(!glfwWindowShouldClose(window)) {
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
return EXIT_SUCCESS;
}