Shaders!
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7
shaders/simple_shader.frag
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7
shaders/simple_shader.frag
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#version 450
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layout (location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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shaders/simple_shader.frag.spv
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shaders/simple_shader.frag.spv
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shaders/simple_shader.vert
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10
shaders/simple_shader.vert
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#version 450
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vec2 positions[3] = vec2[] (
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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}
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BIN
shaders/simple_shader.vert.spv
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shaders/simple_shader.vert.spv
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