13 lines
199 B
GLSL
13 lines
199 B
GLSL
#version 450
|
|
|
|
layout(location = 0) out vec4 outColor;
|
|
|
|
layout(push_constant) uniform Push {
|
|
mat2 transform;
|
|
vec2 offset;
|
|
vec3 color;
|
|
} push;
|
|
|
|
void main() {
|
|
outColor = vec4(push.color, 1.0);
|
|
} |