Moved throttle adj to Instrument manager and made altimeter

This commit is contained in:
2026-02-18 12:19:50 +00:00
parent 5d353cf5fa
commit 344cb5009b
5 changed files with 141 additions and 77 deletions

View File

@@ -1,7 +1,27 @@
using Unity.VisualScripting;
using UnityEngine;
public class Altimeter : MonoBehaviour
{
void Start() { }
void Update() { }
[Header("References")]
public Rigidbody rocketRigidbody; // Reference to the rocket's Rigidbody
[Header("Data")]
public double altitude = 0; // Current altitude
public double gh = 9.81f; // Gravitational acceleration
[Header("Settings")]
[SerializeField] private double G = 6.67408f * Mathf.Pow(10, -11); // Gravitational constant
[SerializeField] private double M = 5.972f * Mathf.Pow(10, 24); // Mass of Earth
[SerializeField] private double RE = 6.372f * Mathf.Pow(10, 6); // Radius of Earth
private double GM; // Gravitational parameter (G * M)
void Start()
{
GM = G * M; // Calculate the gravitational parameter
}
void Update()
{
altitude = rocketRigidbody.position.y; // Update altitude based on the rocket's vertical position
gh = (double)(GM / Mathf.Pow((float)(RE + altitude), 2)); // Calculate gravitational acceleration at current altitude
}
}

View File

@@ -1,16 +1,63 @@
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class InstrumentManager : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
[Header("Input")]
public InputActionReference throttleAction; // Your Input Action reference
[Header("Throttle Settings")]
public float rampSpeed = 1f; // Units per second
[Header("References")]
public MainEngine mainEngine; // Reference to your engine script
// Referance to TextMeshPro Throttle slider
public Slider throttleDisplay; // Reference to UI Slider component
void OnEnable()
{
if (throttleAction != null)
{
throttleAction.action.Enable();
Debug.Log("Throttle action enabled.");
}
else
{
Debug.LogWarning("Throttle action reference is not set!");
}
}
void OnDisable()
{
if (throttleAction != null)
throttleAction.action.Disable();
}
// Update is called once per frame
void Update()
{
if (throttleAction == null || mainEngine == null)
return;
// Read input (-1, 0, +1)
float input = throttleAction.action.ReadValue<float>();
// Debug what the input is reading
//Debug.Log($"Input value: {input}");
// Calculate new throttle target
float target = mainEngine.throttleInput + input * rampSpeed * Time.deltaTime;
// Clamp between 0 and 1
mainEngine.throttleInput = Mathf.Clamp01(target);
// Debug the throttle value
//Debug.Log($"Throttle value: {mainEngine.throttleInput}");
// Update the throttle display
if (throttleDisplay != null)
{
throttleDisplay.value = mainEngine.throttleInput;
}
}
}

View File

@@ -2,6 +2,10 @@ using UnityEngine;
public class RocketPhysics : MonoBehaviour
{
[Header("References")]
public MainEngine mainEngine;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{