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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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////REVIEW: switch this to interval-in-seconds instead of Hz?
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// For a device that is sampled periodically, set the frequency at which the device
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/// is sampled.
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/// </summary>
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[StructLayout(LayoutKind.Explicit, Size = kSize)]
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public struct SetSamplingFrequencyCommand : IInputDeviceCommandInfo
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{
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public static FourCC Type { get { return new FourCC('S', 'S', 'P', 'L'); } }
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internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float);
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[FieldOffset(0)]
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public InputDeviceCommand baseCommand;
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[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
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public float frequency;
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public FourCC typeStatic
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{
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get { return Type; }
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}
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public static SetSamplingFrequencyCommand Create(float frequency)
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{
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return new SetSamplingFrequencyCommand
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{
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baseCommand = new InputDeviceCommand(Type, kSize),
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frequency = frequency
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};
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}
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}
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}
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