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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.LowLevel
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{
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[StructLayout(LayoutKind.Explicit, Size = kSize)]
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internal struct WarpMousePositionCommand : IInputDeviceCommandInfo
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{
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public static FourCC Type { get { return new FourCC('W', 'P', 'M', 'S'); } }
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internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float) * 2;
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[FieldOffset(0)]
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public InputDeviceCommand baseCommand;
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[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
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public Vector2 warpPositionInPlayerDisplaySpace;
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public FourCC typeStatic
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{
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get { return Type; }
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}
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public static WarpMousePositionCommand Create(Vector2 position)
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{
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return new WarpMousePositionCommand
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{
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baseCommand = new InputDeviceCommand(Type, kSize),
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warpPositionInPlayerDisplaySpace = position
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};
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}
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}
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}
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