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2026-02-18 12:00:34 +00:00
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namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Interface to allow custom input devices to receive callbacks when the input system is updated.
/// </summary>
/// <remarks>
/// If an <see cref="InputDevice"/> class implements the IInputUpdateCallbackReceiver interface, any instance of the
/// InputDevice will have it's <see cref="OnUpdate"/> method called whenever the input system updates. This can be used
/// to implement custom state update logic for virtual input devices which track some state in the project.
/// </remarks>
public interface IInputUpdateCallbackReceiver
{
void OnUpdate();
}
}