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#if UNITY_EDITOR
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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namespace UnityEngine.InputSystem.Editor
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{
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internal class InputSettingsBuildProvider : IPreprocessBuildWithReport, IPostprocessBuildWithReport
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{
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private Object m_Asset;
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public int callbackOrder => 0;
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public void OnPreprocessBuild(BuildReport report)
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{
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m_Asset = BuildProviderHelpers.PreProcessSinglePreloadedAsset(InputSystem.settings);
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}
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public void OnPostprocessBuild(BuildReport report)
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{
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BuildProviderHelpers.PostProcessSinglePreloadedAsset(ref m_Asset);
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}
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}
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}
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#endif // UNITY_EDITOR
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