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2026-02-18 12:00:34 +00:00
commit 5d353cf5fa
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#if UNITY_EDITOR
using System;
using UnityEditor;
namespace UnityEngine.InputSystem.Editor
{
internal readonly struct SerializedInputActionMap
{
public SerializedInputActionMap(SerializedProperty serializedProperty)
{
wrappedProperty = serializedProperty ?? throw new ArgumentNullException(nameof(serializedProperty));
name = serializedProperty.FindPropertyRelative(nameof(InputActionMap.m_Name)).stringValue;
}
public string name { get; }
public SerializedProperty wrappedProperty { get; }
}
}
#endif