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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// Policy defining how the Input System will react to <see cref="InputEvent"/> instances marked as
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/// <see cref="InputEvent.handled"/> (Or marked handled via <see cref="InputEventPtr.handled"/>).
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/// </summary>
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internal enum InputEventHandledPolicy
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{
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/// <summary>
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/// Input events will be discarded directly and not propagate for state changes.
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/// </summary>
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SuppressStateUpdates,
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/// <summary>
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/// Input events will be processed for state updates and input action interaction updates but interaction
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/// event notifications will be suppressed.
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/// </summary>
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SuppressActionEventNotifications
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}
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}
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