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2026-02-18 12:00:34 +00:00
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using UnityEngine.InputSystem.Haptics;
namespace UnityEngine.InputSystem.DualShock
{
/// <summary>
/// Extended haptics interface for DualShock controllers.
/// </summary>
public interface IDualShockHaptics : IDualMotorRumble
{
/// <summary>
/// Set the color of the light bar on the back of the controller.
/// </summary>
/// <param name="color">Color to use for the light bar. Alpha component is ignored. Also,
/// RBG values are clamped into [0..1] range.</param>
void SetLightBarColor(Color color);
}
}