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using UnityEngine.InputSystem.Haptics;
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namespace UnityEngine.InputSystem.DualShock
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{
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/// <summary>
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/// Extended haptics interface for DualShock controllers.
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/// </summary>
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public interface IDualShockHaptics : IDualMotorRumble
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{
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/// <summary>
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/// Set the color of the light bar on the back of the controller.
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/// </summary>
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/// <param name="color">Color to use for the light bar. Alpha component is ignored. Also,
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/// RBG values are clamped into [0..1] range.</param>
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void SetLightBarColor(Color color);
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}
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}
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