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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.DualShock;
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public class MotorSettings : MonoBehaviour
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{
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[Range(0, 1)] public float lowFrequencyMotorSpeed;
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[Range(0, 1)] public float highFrequencyMotorSpeed;
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public void SetMotorSpeeds()
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{
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var gamepad = Gamepad.current;
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if (gamepad != null)
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{
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Debug.Log("Current gamepad: " + gamepad);
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gamepad.SetMotorSpeeds(lowFrequencyMotorSpeed, highFrequencyMotorSpeed);
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}
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}
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private void OnDisable()
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{
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var gamepad = Gamepad.current;
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if (gamepad != null)
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{
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gamepad.SetMotorSpeeds(0, 0);
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}
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}
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}
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