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2026-02-18 12:00:34 +00:00
commit 5d353cf5fa
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using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.DualShock;
public class MotorSettings : MonoBehaviour
{
[Range(0, 1)] public float lowFrequencyMotorSpeed;
[Range(0, 1)] public float highFrequencyMotorSpeed;
public void SetMotorSpeeds()
{
var gamepad = Gamepad.current;
if (gamepad != null)
{
Debug.Log("Current gamepad: " + gamepad);
gamepad.SetMotorSpeeds(lowFrequencyMotorSpeed, highFrequencyMotorSpeed);
}
}
private void OnDisable()
{
var gamepad = Gamepad.current;
if (gamepad != null)
{
gamepad.SetMotorSpeeds(0, 0);
}
}
}