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using System;
namespace UnityEngine.InputSystem.Samples.RebindUI
{
/// <summary>
/// Extension methods to reduce code bloat of this example.
/// </summary>
public static class InputActionExtensions
{
/// <summary>
/// Attempts to find an action binding using its binding ID (GUID).
/// </summary>
/// <param name="action">The action instance, may be null.</param>
/// <param name="bindingId">The binding ID (GUID) represented by a string.</param>
/// <returns>Zero-based index of the binding or -1 if not found.</returns>
public static int FindBindingById(this InputAction action, string bindingId)
{
if (action == null || string.IsNullOrEmpty(bindingId))
return -1;
var id = new Guid(bindingId);
return action.bindings.IndexOf(x => x.id == id);
}
}
}