Initial commit
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using UnityEngine;
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public class SimpleMultiplayerPlayer : MonoBehaviour
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{
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// Just add *some* kind of movement. The specifics here are not of interest. Serves just to
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// demonstrate that the inputs are indeed separate.
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public void OnTeleport()
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{
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transform.position = new Vector3(Random.Range(-75, 75), 0.5f, Random.Range(-75, 75));
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}
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}
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