First things on the physics object
This commit is contained in:
@@ -176,6 +176,119 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: d943606e96a65aeceaa19bb4a56c515b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: '::'
|
||||
--- !u!1 &109735446
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 109735450}
|
||||
- component: {fileID: 109735449}
|
||||
- component: {fileID: 109735448}
|
||||
- component: {fileID: 109735447}
|
||||
m_Layer: 0
|
||||
m_Name: Plane
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!64 &109735447
|
||||
MeshCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 109735446}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 5
|
||||
m_Convex: 0
|
||||
m_CookingOptions: 30
|
||||
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &109735448
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 109735446}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!33 &109735449
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 109735446}
|
||||
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &109735450
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 109735446}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.07281, y: -1.142, z: 0.5}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &116930897
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1458,6 +1571,7 @@ GameObject:
|
||||
- component: {fileID: 1172921197}
|
||||
- component: {fileID: 1172921199}
|
||||
- component: {fileID: 1172921198}
|
||||
- component: {fileID: 1172921200}
|
||||
m_Layer: 0
|
||||
m_Name: PhysicsBody
|
||||
m_TagString: Untagged
|
||||
@@ -1493,6 +1607,8 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: '::'
|
||||
mainEngine: {fileID: 1437557825}
|
||||
rb: {fileID: 1172921199}
|
||||
altimeter: {fileID: 894314916}
|
||||
--- !u!54 &1172921199
|
||||
Rigidbody:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1515,11 +1631,32 @@ Rigidbody:
|
||||
m_Bits: 0
|
||||
m_ImplicitCom: 1
|
||||
m_ImplicitTensor: 1
|
||||
m_UseGravity: 1
|
||||
m_UseGravity: 0
|
||||
m_IsKinematic: 0
|
||||
m_Interpolate: 0
|
||||
m_Constraints: 0
|
||||
m_CollisionDetection: 0
|
||||
m_CollisionDetection: 2
|
||||
--- !u!65 &1172921200
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1172921196}
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1240885343
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1863,3 +2000,4 @@ SceneRoots:
|
||||
- {fileID: 503400737}
|
||||
- {fileID: 989507026}
|
||||
- {fileID: 740085062}
|
||||
- {fileID: 109735450}
|
||||
|
||||
@@ -1,20 +1,70 @@
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class RocketPhysics : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
public MainEngine mainEngine;
|
||||
public Rigidbody rb;
|
||||
public Altimeter altimeter;
|
||||
|
||||
[Header("Data")]
|
||||
public DoublePrecisionVector3 position;
|
||||
public DoublePrecisionVector3 velocity;
|
||||
public DoublePrecisionVector3 rotation;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
position = new DoublePrecisionVector3(rb.position.x, rb.position.y, rb.position.z);
|
||||
velocity = new DoublePrecisionVector3(rb.linearVelocity.x, rb.linearVelocity.y, rb.linearVelocity.z);
|
||||
rotation = new DoublePrecisionVector3(rb.rotation.eulerAngles.x, rb.rotation.eulerAngles.y, rb.rotation.eulerAngles.z);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
double gravityAcceleration = altimeter.gh;
|
||||
double thrustAcceleration = mainEngine.thrust / rb.mass;
|
||||
|
||||
Vector3 thrustDirection = rb.rotation * Vector3.up;
|
||||
DoublePrecisionVector3 gravityAccelerationVector = new DoublePrecisionVector3(0, -gravityAcceleration, 0);
|
||||
DoublePrecisionVector3 thrustAccelerationVector = new DoublePrecisionVector3(
|
||||
thrustDirection.x * thrustAcceleration,
|
||||
thrustDirection.y * thrustAcceleration,
|
||||
thrustDirection.z * thrustAcceleration
|
||||
);
|
||||
DoublePrecisionVector3 totalAcceleration = gravityAccelerationVector + thrustAccelerationVector;
|
||||
|
||||
velocity = velocity + totalAcceleration * Time.deltaTime;
|
||||
position = position + velocity * Time.deltaTime;
|
||||
|
||||
rb.position = new Vector3((float)position.x, (float)position.y, (float)position.z);
|
||||
rb.linearVelocity = new Vector3((float)velocity.x, (float)velocity.y, (float)velocity.z);
|
||||
rb.rotation = Quaternion.Euler((float)rotation.x, (float)rotation.y, (float)rotation.z);
|
||||
}
|
||||
}
|
||||
|
||||
public class DoublePrecisionVector3
|
||||
{
|
||||
public double x;
|
||||
public double y;
|
||||
public double z;
|
||||
|
||||
public DoublePrecisionVector3(double x, double y, double z)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public static DoublePrecisionVector3 operator +(DoublePrecisionVector3 a, DoublePrecisionVector3 b)
|
||||
{
|
||||
return new DoublePrecisionVector3(a.x + b.x, a.y + b.y, a.z + b.z);
|
||||
}
|
||||
|
||||
public static DoublePrecisionVector3 operator *(DoublePrecisionVector3 a, double d)
|
||||
{
|
||||
return new DoublePrecisionVector3(a.x * d, a.y * d, a.z * d);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user