using UnityEngine; public class FuelTank : MonoBehaviour { public float fuelAmount = 1000f; // kg of fuel available in the tank public float rcsFuelAmount = 200f; // kg of monopropellant available for RCS public bool isEmpty => fuelAmount <= 0f; public bool isRcsEmpty => rcsFuelAmount <= 0f; public float RequestFuel(float amount) { float fuelGiven = Mathf.Min(amount, fuelAmount); fuelAmount -= fuelGiven; return fuelGiven; } public float RequestRcsFuel(float amount) { float fuelGiven = Mathf.Min(amount, rcsFuelAmount); rcsFuelAmount -= fuelGiven; return fuelGiven; } public float GetFuelAmount() => fuelAmount; public float GetRcsFuelAmount() => rcsFuelAmount; void Update() { if (fuelAmount <= 0f) { fuelAmount = 0f; } if (rcsFuelAmount <= 0f) { rcsFuelAmount = 0f; } } }