Files
Flight-Deck/Assets/Scripts/InputManager.cs
2026-02-18 12:00:34 +00:00

65 lines
1.7 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
using TMPro;
using UnityEngine.UI;
public class ThrottleController : MonoBehaviour
{
[Header("Input")]
public InputActionReference throttleAction; // Your Input Action reference
[Header("Throttle Settings")]
public float rampSpeed = 1f; // Units per second
[Header("References")]
public MainEngine mainEngine; // Reference to your engine script
// Referance to TextMeshPro Throttle slider
public Slider throttleDisplay; // Reference to UI Slider component
void OnEnable()
{
if (throttleAction != null)
{
throttleAction.action.Enable();
Debug.Log("Throttle action enabled.");
}
else
{
Debug.LogWarning("Throttle action reference is not set!");
}
}
void OnDisable()
{
if (throttleAction != null)
throttleAction.action.Disable();
}
void Update()
{
if (throttleAction == null || mainEngine == null)
return;
// Read input (-1, 0, +1)
float input = throttleAction.action.ReadValue<float>();
// Debug what the input is reading
//Debug.Log($"Input value: {input}");
// Calculate new throttle target
float target = mainEngine.throttleInput + input * rampSpeed * Time.deltaTime;
// Clamp between 0 and 1
mainEngine.throttleInput = Mathf.Clamp01(target);
// Debug the throttle value
//Debug.Log($"Throttle value: {mainEngine.throttleInput}");
// Update the throttle display
if (throttleDisplay != null)
{
throttleDisplay.value = mainEngine.throttleInput;
}
}
}