Movmenet & duplication!
This commit is contained in:
32
Makefile
32
Makefile
@@ -1,12 +1,30 @@
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CFLAGS = -std=c++17 -O2
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CXX ?= g++
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CCACHE := $(shell command -v ccache 2>/dev/null)
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ifneq ($(CCACHE),)
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CXX := ccache $(CXX)
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endif
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CXXFLAGS = -std=c++17 -O2 -MMD -MP
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LDFLAGS = -lglfw -lvulkan -ldl -lpthread -lX11 -lXxf86vm -lXrandr -lXi
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SOURCES = $(wildcard *.cpp)
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HEADERS = $(wildcard *.hpp)
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OBJECTS = $(SOURCES:%.cpp=build/%.o)
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DEPS = $(OBJECTS:.o=.d)
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VulkanTest: $(SOURCES) $(HEADERS)
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./compile.sh
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g++ $(CFLAGS) -o VulkanTest $(SOURCES) $(LDFLAGS)
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SHADERS = shaders/simple_shader.vert shaders/simple_shader.frag
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SPV = $(SHADERS:=.spv)
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VulkanTest: $(SPV) $(OBJECTS)
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$(CXX) $(CXXFLAGS) -o VulkanTest $(OBJECTS) $(LDFLAGS)
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build/%.o: %.cpp $(HEADERS) | build
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$(CXX) $(CXXFLAGS) -c $< -o $@
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shaders/%.spv: shaders/%
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/usr/local/bin/glslc $< -o $@
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build:
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mkdir -p build
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.PHONY: test clean
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@@ -14,4 +32,8 @@ test: VulkanTest
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./VulkanTest
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clean:
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rm -f VulkanTest
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rm -f VulkanTest
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rm -rf build
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rm -f $(SPV)
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-include $(DEPS)
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BIN
VulkanTest
BIN
VulkanTest
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3
build/cve_device.d
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3
build/cve_device.d
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@@ -0,0 +1,3 @@
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build/cve_device.o: cve_device.cpp cve_device.hpp cve_window.hpp
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cve_device.hpp:
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cve_window.hpp:
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BIN
build/cve_device.o
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BIN
build/cve_device.o
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5
build/cve_model.d
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5
build/cve_model.d
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@@ -0,0 +1,5 @@
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build/cve_model.o: cve_model.cpp cve_model.hpp cve_device.hpp \
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cve_window.hpp
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cve_model.hpp:
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cve_device.hpp:
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cve_window.hpp:
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BIN
build/cve_model.o
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BIN
build/cve_model.o
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6
build/cve_pipeline.d
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6
build/cve_pipeline.d
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@@ -0,0 +1,6 @@
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build/cve_pipeline.o: cve_pipeline.cpp cve_pipeline.hpp cve_device.hpp \
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cve_window.hpp cve_model.hpp
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cve_pipeline.hpp:
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cve_device.hpp:
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cve_window.hpp:
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cve_model.hpp:
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BIN
build/cve_pipeline.o
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BIN
build/cve_pipeline.o
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5
build/cve_swap_chain.d
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5
build/cve_swap_chain.d
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@@ -0,0 +1,5 @@
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build/cve_swap_chain.o: cve_swap_chain.cpp cve_swap_chain.hpp \
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cve_device.hpp cve_window.hpp
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cve_swap_chain.hpp:
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cve_device.hpp:
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cve_window.hpp:
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BIN
build/cve_swap_chain.o
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build/cve_swap_chain.o
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2
build/cve_window.d
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2
build/cve_window.d
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@@ -0,0 +1,2 @@
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build/cve_window.o: cve_window.cpp cve_window.hpp
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cve_window.hpp:
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BIN
build/cve_window.o
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BIN
build/cve_window.o
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8
build/first_app.d
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8
build/first_app.d
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@@ -0,0 +1,8 @@
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build/first_app.o: first_app.cpp first_app.hpp cve_window.hpp \
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cve_pipeline.hpp cve_device.hpp cve_swap_chain.hpp cve_model.hpp
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first_app.hpp:
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cve_window.hpp:
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cve_pipeline.hpp:
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cve_device.hpp:
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cve_swap_chain.hpp:
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cve_model.hpp:
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BIN
build/first_app.o
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BIN
build/first_app.o
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8
build/main.d
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8
build/main.d
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@@ -0,0 +1,8 @@
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build/main.o: main.cpp first_app.hpp cve_window.hpp cve_pipeline.hpp \
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cve_device.hpp cve_swap_chain.hpp cve_model.hpp
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first_app.hpp:
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cve_window.hpp:
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cve_pipeline.hpp:
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cve_device.hpp:
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cve_swap_chain.hpp:
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cve_model.hpp:
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BIN
build/main.o
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build/main.o
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@@ -3,7 +3,16 @@
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#include <stdexcept>
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#include <array>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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namespace cve {
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struct SimplePushConstantData{
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glm::vec2 offset;
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alignas(16) glm::vec3 color;
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};
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FirstApp::FirstApp() {
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loadModels();
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createPipelineLayout();
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@@ -35,12 +44,17 @@ namespace cve {
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}
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void FirstApp::createPipelineLayout() {
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VkPushConstantRange pushConstantRange{};
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pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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pushConstantRange.offset = 0;
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pushConstantRange.size = sizeof(SimplePushConstantData);
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 0;
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pipelineLayoutInfo.pSetLayouts = nullptr;
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pipelineLayoutInfo.pushConstantRangeCount = 0;
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pipelineLayoutInfo.pPushConstantRanges = nullptr;
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pipelineLayoutInfo.pushConstantRangeCount = 1;
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pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
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if (vkCreatePipelineLayout(cveDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) !=
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VK_SUCCESS) {
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throw std::runtime_error("Failed to create pipeline layout");
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@@ -108,6 +122,9 @@ namespace cve {
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}
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void FirstApp::recordCommandBuffer(int imageIndex) {
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static int frame = 30;
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frame = (frame+1) % 2000;
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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@@ -124,7 +141,7 @@ namespace cve {
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renderPassInfo.renderArea.extent = cveSwapChain->getSwapChainExtent();
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std::array<VkClearValue, 2> clearValues{};
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clearValues[0].color = {0.1f, 0.1f, 0.1f, 1.0f};
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clearValues[0].color = {0.01f, 0.01f, 0.01f, 1.0f};
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clearValues[1].depthStencil = {1.0f, 0};
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renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
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renderPassInfo.pClearValues = clearValues.data();
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@@ -144,7 +161,24 @@ namespace cve {
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cvePipeline->bind(commandBuffers[imageIndex]);
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cveModel->bind(commandBuffers[imageIndex]);
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cveModel->draw(commandBuffers[imageIndex]);
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for (int j = 0; j < 4; j++) {
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SimplePushConstantData push{};
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push.offset = {-0.5f + frame * 0.0005f, -0.4f + j * 0.25f};
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push.color = {0.0f, 0.0f, 0.2f + 0.2f * j};
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vkCmdPushConstants(
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commandBuffers[imageIndex],
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pipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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0,
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sizeof(SimplePushConstantData),
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&push
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);
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cveModel->draw(commandBuffers[imageIndex]);
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}
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vkCmdEndRenderPass(commandBuffers[imageIndex]);
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if (vkEndCommandBuffer(commandBuffers[imageIndex]) != VK_SUCCESS) {
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@@ -1,9 +1,12 @@
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
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layout(push_constant) uniform Push {
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vec2 offset;
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vec3 color;
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} push;
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void main() {
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outColor = vec4(fragColor, 1.0);
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outColor = vec4(push.color, 1.0);
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}
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@@ -3,9 +3,11 @@
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec3 color;
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layout(location = 0) out vec3 fragColor;
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layout(push_constant) uniform Push {
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vec2 offset;
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vec3 color;
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} push;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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fragColor = color;
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gl_Position = vec4(position + push.offset, 0.0, 1.0);
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}
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