More shader related stuff
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@@ -1,5 +1,7 @@
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#include "cve_window.hpp"
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#include <stdexcept>
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namespace cve {
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CveWindow::CveWindow(int w, int h, std::string name) : width{w},
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height{h}, windowName{name} {
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@@ -19,4 +21,10 @@ namespace cve {
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window = glfwCreateWindow(width, height,
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windowName.c_str(), nullptr, nullptr);
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}
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void CveWindow::createWindowSurface(VkInstance instance, VkSurfaceKHR *surface) {
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if (glfwCreateWindowSurface(instance, window, nullptr, surface) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create window surface");
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}
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}
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}
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@@ -15,6 +15,8 @@ class CveWindow {
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CveWindow &operator=(const CveWindow &) = delete;
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bool shouldClose() { return glfwWindowShouldClose(window); };
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void createWindowSurface(VkInstance instance, VkSurfaceKHR *surface);
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private:
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void initWindow();
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@@ -1,6 +1,7 @@
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#pragma once
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#include "cve_window.hpp"
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#include "cve_pipeline.hpp"
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namespace cve {
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class FirstApp {
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@@ -11,5 +12,7 @@ namespace cve {
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void run();
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private:
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CveWindow cveWindow{WIDTH, HEIGHT, "Hello Vulkan!"};
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CvePipeline cvePipeline{"shaders/simple_shader.vert.spv",
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"shaders/simple_shader.frag.spv"};
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};
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}
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