Starting matricies, etc...
This commit is contained in:
@@ -4,10 +4,11 @@ layout(location = 0) in vec2 position;
|
||||
layout(location = 1) in vec3 color;
|
||||
|
||||
layout(push_constant) uniform Push {
|
||||
mat2 transform;
|
||||
vec2 offset;
|
||||
vec3 color;
|
||||
} push;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(position + push.offset, 0.0, 1.0);
|
||||
gl_Position = vec4(push.transform * position + push.offset, 0.0, 1.0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user