Made simple render system
This commit is contained in:
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VulkanTest
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VulkanTest
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6
build/cve_renderer.d
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build/cve_renderer.d
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build/cve_renderer.o: cve_renderer.cpp cve_renderer.hpp cve_window.hpp \
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cve_device.hpp cve_swap_chain.hpp
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cve_renderer.hpp:
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cve_window.hpp:
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cve_device.hpp:
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cve_swap_chain.hpp:
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build/cve_renderer.o
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build/cve_renderer.o
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@@ -1,10 +1,12 @@
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build/first_app.o: first_app.cpp first_app.hpp cve_window.hpp \
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cve_pipeline.hpp cve_device.hpp cve_swap_chain.hpp cve_game_object.hpp \
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cve_model.hpp
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cve_device.hpp cve_game_object.hpp cve_model.hpp cve_renderer.hpp \
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cve_swap_chain.hpp simple_render_system.hpp cve_pipeline.hpp
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first_app.hpp:
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cve_window.hpp:
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cve_pipeline.hpp:
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cve_device.hpp:
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cve_swap_chain.hpp:
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cve_game_object.hpp:
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cve_model.hpp:
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cve_renderer.hpp:
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cve_swap_chain.hpp:
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simple_render_system.hpp:
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cve_pipeline.hpp:
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@@ -1,9 +1,9 @@
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build/main.o: main.cpp first_app.hpp cve_window.hpp cve_pipeline.hpp \
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cve_device.hpp cve_swap_chain.hpp cve_game_object.hpp cve_model.hpp
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build/main.o: main.cpp first_app.hpp cve_window.hpp cve_device.hpp \
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cve_game_object.hpp cve_model.hpp cve_renderer.hpp cve_swap_chain.hpp
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first_app.hpp:
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cve_window.hpp:
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cve_pipeline.hpp:
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cve_device.hpp:
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cve_swap_chain.hpp:
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cve_game_object.hpp:
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cve_model.hpp:
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cve_renderer.hpp:
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cve_swap_chain.hpp:
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build/main.o
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build/main.o
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build/simple_render_system.d
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9
build/simple_render_system.d
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build/simple_render_system.o: simple_render_system.cpp \
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simple_render_system.hpp cve_pipeline.hpp cve_device.hpp cve_window.hpp \
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cve_game_object.hpp cve_model.hpp
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simple_render_system.hpp:
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cve_pipeline.hpp:
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cve_device.hpp:
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cve_window.hpp:
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cve_game_object.hpp:
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cve_model.hpp:
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build/simple_render_system.o
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build/simple_render_system.o
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143
cve_renderer.cpp
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cve_renderer.cpp
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#include "cve_renderer.hpp"
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#include <stdexcept>
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#include <array>
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namespace cve {
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CveRenderer::CveRenderer(CveWindow& window, CveDevice& device) : cveWindow{window}, cveDevice{device}{
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recreateSwapChain();
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createCommandBuffers();
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}
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CveRenderer::~CveRenderer() {
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freeCommandBuffers();
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}
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void CveRenderer::recreateSwapChain() {
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auto extent = cveWindow.getExtent();
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while (extent.width == 0 || extent.height == 0) {
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extent = cveWindow.getExtent();
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glfwWaitEvents();
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}
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vkDeviceWaitIdle(cveDevice.device());
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if (cveSwapChain == nullptr) {
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cveSwapChain = std::make_unique<CveSwapChain>(cveDevice, extent);
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} else {
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cveSwapChain = std::make_unique<CveSwapChain>(cveDevice, extent, std::move(cveSwapChain));
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if (cveSwapChain->imageCount() != commandBuffers.size()) {
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freeCommandBuffers();
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createCommandBuffers();
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}
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}
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// Come back
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}
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void CveRenderer::createCommandBuffers() {
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commandBuffers.resize(cveSwapChain->imageCount());
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandPool = cveDevice.getCommandPool();
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allocInfo.commandBufferCount = static_cast<uint32_t>(commandBuffers.size());
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if (vkAllocateCommandBuffers(cveDevice.device(), &allocInfo, commandBuffers.data()) !=
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VK_SUCCESS) {
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throw std::runtime_error("Failed to allocate command buffers");
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}
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}
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void CveRenderer::freeCommandBuffers() {
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vkFreeCommandBuffers(cveDevice.device(), cveDevice.getCommandPool(),
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static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
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commandBuffers.clear();
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}
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VkCommandBuffer CveRenderer::beginFrame() {
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assert(!isFrameStarted && "Can't call begin frame if frame is already in progress");
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auto result = cveSwapChain->acquireNextImage(¤tImageIndex);
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if (result == VK_ERROR_OUT_OF_DATE_KHR) {
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recreateSwapChain();
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return nullptr;
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}
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if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
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throw std::runtime_error("Failed to acquire swap chain image!");
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}
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isFrameStarted = true;
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auto commandBuffer = getCurrentCommandBuffer();
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
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throw std::runtime_error("Failed to begin command buffer recording");
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}
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return commandBuffer;
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}
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void CveRenderer::endFrame() {
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assert(isFrameStarted && "Can't end a frame that hasn't started");
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auto commandBuffer = getCurrentCommandBuffer();
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if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
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throw std::runtime_error("Failed to record command buffer!");
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}
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auto result = cveSwapChain->submitCommandBuffers(&commandBuffer, ¤tImageIndex);
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if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || cveWindow.wasWindowResized()) {
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cveWindow.resetWindowResizedFlag();
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recreateSwapChain();
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} else if (result != VK_SUCCESS) {
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throw std::runtime_error("Failed to present swap chain image!");
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}
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isFrameStarted = false;
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}
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void CveRenderer::beginSwapChainRenderPass(VkCommandBuffer commandBuffer) {
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assert(isFrameStarted && "Can't begin swap chain render pass if frame isn't started");
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assert(commandBuffer == getCurrentCommandBuffer() &&
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"Can't begin render pass on buffer from another frame.");
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VkRenderPassBeginInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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renderPassInfo.renderPass = cveSwapChain->getRenderPass();
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renderPassInfo.framebuffer = cveSwapChain->getFrameBuffer(currentImageIndex);
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renderPassInfo.renderArea.offset = {0, 0};
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renderPassInfo.renderArea.extent = cveSwapChain->getSwapChainExtent();
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std::array<VkClearValue, 2> clearValues{};
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clearValues[0].color = {0.01f, 0.01f, 0.01f, 1.0f};
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clearValues[1].depthStencil = {1.0f, 0};
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renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
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renderPassInfo.pClearValues = clearValues.data();
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vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = static_cast<float>(cveSwapChain->getSwapChainExtent().width);
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viewport.height = static_cast<float>(cveSwapChain->getSwapChainExtent().height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{{0, 0}, cveSwapChain->getSwapChainExtent()};
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vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
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vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
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}
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void CveRenderer::endSwapChainRenderPass(VkCommandBuffer commandBuffer) {
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assert(isFrameStarted && "Can't end swap chain render pass if frame isn't started");
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assert(commandBuffer == getCurrentCommandBuffer() &&
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"Can't end render pass on buffer from another frame.");
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vkCmdEndRenderPass(commandBuffer);
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}
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}
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47
cve_renderer.hpp
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cve_renderer.hpp
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@@ -0,0 +1,47 @@
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#pragma once
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#include "cve_window.hpp"
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#include "cve_device.hpp"
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#include "cve_swap_chain.hpp"
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#include <cassert>
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#include <memory>
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#include <vector>
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namespace cve {
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class CveRenderer {
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public:
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CveRenderer(CveWindow &window, CveDevice &device);
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~CveRenderer();
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CveRenderer(const CveRenderer &) = delete;
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CveRenderer &operator=(const CveRenderer &) = delete;
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VkRenderPass getSwapChainRenderPass() const { return cveSwapChain->getRenderPass(); }
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bool isFrameInProgress() const { return isFrameStarted; }
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VkCommandBuffer getCurrentCommandBuffer() const {
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assert(isFrameStarted && "Cannot get command buffer when frame is not in progress");
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return commandBuffers[currentImageIndex];
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}
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VkCommandBuffer beginFrame();
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void endFrame();
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void beginSwapChainRenderPass(VkCommandBuffer commandBuffer);
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void endSwapChainRenderPass(VkCommandBuffer commandBuffer);
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private:
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void createCommandBuffers();
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void freeCommandBuffers();
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void recreateSwapChain();
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CveWindow& cveWindow;
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CveDevice& cveDevice;
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std::unique_ptr<CveSwapChain> cveSwapChain;
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std::vector<VkCommandBuffer> commandBuffers;
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uint32_t currentImageIndex;
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bool isFrameStarted = false;
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};
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}
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196
first_app.cpp
196
first_app.cpp
@@ -1,4 +1,5 @@
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#include "first_app.hpp"
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#include "simple_render_system.hpp"
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#include <stdexcept>
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#include <array>
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@@ -9,27 +10,23 @@
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#include <glm/gtc/constants.hpp>
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namespace cve {
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struct SimplePushConstantData{
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glm::mat2 transform{1.f}; // Identity matrix
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glm::vec2 offset;
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alignas(16) glm::vec3 color;
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};
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FirstApp::FirstApp() {
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loadGameObjects();
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createPipelineLayout();
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recreateSwapChain();
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createCommandBuffers();
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}
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FirstApp::~FirstApp() {
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vkDestroyPipelineLayout(cveDevice.device(), pipelineLayout, nullptr);
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}
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FirstApp::~FirstApp() {}
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void FirstApp::run() {
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SimpleRenderSystem simpleRenderSystem{cveDevice, cveRenderer.getSwapChainRenderPass()};
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while (!cveWindow.shouldClose()) {
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glfwPollEvents();
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drawFrame();
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if (auto commandBuffer = cveRenderer.beginFrame()) {
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cveRenderer.beginSwapChainRenderPass(commandBuffer);
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simpleRenderSystem.renderGameObjects(commandBuffer, gameObjects);
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cveRenderer.endSwapChainRenderPass(commandBuffer);
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cveRenderer.endFrame();
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}
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}
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vkDeviceWaitIdle(cveDevice.device());
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@@ -53,177 +50,4 @@ namespace cve {
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gameObjects.push_back(std::move(triangle));
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}
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void FirstApp::createPipelineLayout() {
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VkPushConstantRange pushConstantRange{};
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pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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pushConstantRange.offset = 0;
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pushConstantRange.size = sizeof(SimplePushConstantData);
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 0;
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pipelineLayoutInfo.pSetLayouts = nullptr;
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pipelineLayoutInfo.pushConstantRangeCount = 1;
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pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
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if (vkCreatePipelineLayout(cveDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) !=
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VK_SUCCESS) {
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throw std::runtime_error("Failed to create pipeline layout");
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}
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}
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void FirstApp::createPipeline() {
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assert(cveSwapChain != nullptr && "Cannot create pipeline before swap chain");
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assert(pipelineLayout != nullptr && "Cannot create pipeline before pipeline layout");
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PipelineConfigInfo pipelineConfig{};
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CvePipeline::defaultPipelineConfigInfo(pipelineConfig);
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pipelineConfig.renderPass = cveSwapChain->getRenderPass();
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pipelineConfig.pipelineLayout = pipelineLayout;
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cvePipeline = std::make_unique<CvePipeline>(
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cveDevice,
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"shaders/simple_shader.vert.spv",
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"shaders/simple_shader.frag.spv",
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pipelineConfig
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);
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}
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void FirstApp::recreateSwapChain() {
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auto extent = cveWindow.getExtent();
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while (extent.width == 0 || extent.height == 0) {
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extent = cveWindow.getExtent();
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glfwWaitEvents();
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}
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vkDeviceWaitIdle(cveDevice.device());
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if (cveSwapChain == nullptr) {
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cveSwapChain = std::make_unique<CveSwapChain>(cveDevice, extent);
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} else {
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cveSwapChain = std::make_unique<CveSwapChain>(cveDevice, extent, std::move(cveSwapChain));
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if (cveSwapChain->imageCount() != commandBuffers.size()) {
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freeCommandBuffers();
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createCommandBuffers();
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}
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}
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// Check if render pass is compatible
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createPipeline();
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}
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void FirstApp::createCommandBuffers() {
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commandBuffers.resize(cveSwapChain->imageCount());
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VkCommandBufferAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocInfo.commandPool = cveDevice.getCommandPool();
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allocInfo.commandBufferCount = static_cast<uint32_t>(commandBuffers.size());
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if (vkAllocateCommandBuffers(cveDevice.device(), &allocInfo, commandBuffers.data()) !=
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VK_SUCCESS) {
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throw std::runtime_error("Failed to allocate command buffers");
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}
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}
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void FirstApp::freeCommandBuffers() {
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vkFreeCommandBuffers(cveDevice.device(), cveDevice.getCommandPool(),
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static_cast<uint32_t>(commandBuffers.size()), commandBuffers.data());
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commandBuffers.clear();
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}
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void FirstApp::recordCommandBuffer(int imageIndex) {
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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if (vkBeginCommandBuffer(commandBuffers[imageIndex], &beginInfo) != VK_SUCCESS) {
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throw std::runtime_error("Failed to begin command buffer recording");
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}
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VkRenderPassBeginInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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renderPassInfo.renderPass = cveSwapChain->getRenderPass();
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renderPassInfo.framebuffer = cveSwapChain->getFrameBuffer(imageIndex);
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renderPassInfo.renderArea.offset = {0, 0};
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renderPassInfo.renderArea.extent = cveSwapChain->getSwapChainExtent();
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std::array<VkClearValue, 2> clearValues{};
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clearValues[0].color = {0.01f, 0.01f, 0.01f, 1.0f};
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clearValues[1].depthStencil = {1.0f, 0};
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renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
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renderPassInfo.pClearValues = clearValues.data();
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vkCmdBeginRenderPass(commandBuffers[imageIndex], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = static_cast<float>(cveSwapChain->getSwapChainExtent().width);
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viewport.height = static_cast<float>(cveSwapChain->getSwapChainExtent().height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{{0, 0}, cveSwapChain->getSwapChainExtent()};
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vkCmdSetViewport(commandBuffers[imageIndex], 0, 1, &viewport);
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vkCmdSetScissor(commandBuffers[imageIndex], 0, 1, &scissor);
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renderGameObjects(commandBuffers[imageIndex]);
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vkCmdEndRenderPass(commandBuffers[imageIndex]);
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if (vkEndCommandBuffer(commandBuffers[imageIndex]) != VK_SUCCESS) {
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throw std::runtime_error("Failed to record command buffer!");
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}
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}
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void FirstApp::renderGameObjects(VkCommandBuffer commandBuffer) {
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cvePipeline->bind(commandBuffer);
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for (auto& obj: gameObjects) {
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obj.transform2d.rotation = glm::mod(obj.transform2d.rotation + 0.001f, glm::two_pi<float>());
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SimplePushConstantData push{};
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push.offset = obj.transform2d.translation;
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push.color = obj.color;
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||||
push.transform = obj.transform2d.mat2();
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||||
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vkCmdPushConstants(
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||||
commandBuffer,
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||||
pipelineLayout,
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||||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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||||
0,
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||||
sizeof(SimplePushConstantData),
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&push
|
||||
);
|
||||
|
||||
obj.model->bind(commandBuffer);
|
||||
obj.model->draw(commandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void FirstApp::drawFrame() {
|
||||
uint32_t imageIndex;
|
||||
auto result = cveSwapChain->acquireNextImage(&imageIndex);
|
||||
|
||||
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
||||
recreateSwapChain();
|
||||
return;
|
||||
}
|
||||
if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
|
||||
throw std::runtime_error("Failed to acquire swap chain image!");
|
||||
}
|
||||
|
||||
recordCommandBuffer(imageIndex);
|
||||
result = cveSwapChain->submitCommandBuffers(&commandBuffers[imageIndex], &imageIndex);
|
||||
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || cveWindow.wasWindowResized()) {
|
||||
cveWindow.resetWindowResizedFlag();
|
||||
recreateSwapChain();
|
||||
return;
|
||||
}
|
||||
if (result != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to present swap chain image!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "cve_window.hpp"
|
||||
#include "cve_pipeline.hpp"
|
||||
#include "cve_device.hpp"
|
||||
#include "cve_swap_chain.hpp"
|
||||
#include "cve_game_object.hpp"
|
||||
#include "cve_renderer.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
@@ -24,21 +23,10 @@ namespace cve {
|
||||
void run();
|
||||
private:
|
||||
void loadGameObjects();
|
||||
void createPipelineLayout();
|
||||
void createPipeline();
|
||||
void createCommandBuffers();
|
||||
void freeCommandBuffers();
|
||||
void drawFrame();
|
||||
void recreateSwapChain();
|
||||
void recordCommandBuffer(int imageIndex);
|
||||
void renderGameObjects(VkCommandBuffer commandBuffer);
|
||||
|
||||
CveWindow cveWindow{WIDTH, HEIGHT, "Hello Vulkan!"};
|
||||
CveDevice cveDevice{cveWindow};
|
||||
std::unique_ptr<CveSwapChain> cveSwapChain;
|
||||
std::unique_ptr<CvePipeline> cvePipeline;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
std::vector<VkCommandBuffer> commandBuffers;
|
||||
CveRenderer cveRenderer{cveWindow, cveDevice};
|
||||
std::vector<CveGameObject> gameObjects;
|
||||
};
|
||||
}
|
||||
|
||||
85
simple_render_system.cpp
Normal file
85
simple_render_system.cpp
Normal file
@@ -0,0 +1,85 @@
|
||||
#include "simple_render_system.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <array>
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/constants.hpp>
|
||||
|
||||
namespace cve {
|
||||
struct SimplePushConstantData{
|
||||
glm::mat2 transform{1.f}; // Identity matrix
|
||||
glm::vec2 offset;
|
||||
alignas(16) glm::vec3 color;
|
||||
};
|
||||
|
||||
SimpleRenderSystem::SimpleRenderSystem(CveDevice& device, VkRenderPass renderPass):
|
||||
cveDevice{device} {
|
||||
createPipelineLayout();
|
||||
createPipeline(renderPass);
|
||||
}
|
||||
|
||||
SimpleRenderSystem::~SimpleRenderSystem() {
|
||||
vkDestroyPipelineLayout(cveDevice.device(), pipelineLayout, nullptr);
|
||||
}
|
||||
|
||||
void SimpleRenderSystem::createPipelineLayout() {
|
||||
VkPushConstantRange pushConstantRange{};
|
||||
pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
pushConstantRange.offset = 0;
|
||||
pushConstantRange.size = sizeof(SimplePushConstantData);
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.setLayoutCount = 0;
|
||||
pipelineLayoutInfo.pSetLayouts = nullptr;
|
||||
pipelineLayoutInfo.pushConstantRangeCount = 1;
|
||||
pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
|
||||
if (vkCreatePipelineLayout(cveDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) !=
|
||||
VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create pipeline layout");
|
||||
}
|
||||
}
|
||||
|
||||
void SimpleRenderSystem::createPipeline(VkRenderPass renderPass) {
|
||||
assert(pipelineLayout != nullptr && "Cannot create pipeline before pipeline layout");
|
||||
|
||||
PipelineConfigInfo pipelineConfig{};
|
||||
CvePipeline::defaultPipelineConfigInfo(pipelineConfig);
|
||||
pipelineConfig.renderPass = renderPass;
|
||||
pipelineConfig.pipelineLayout = pipelineLayout;
|
||||
cvePipeline = std::make_unique<CvePipeline>(
|
||||
cveDevice,
|
||||
"shaders/simple_shader.vert.spv",
|
||||
"shaders/simple_shader.frag.spv",
|
||||
pipelineConfig
|
||||
);
|
||||
}
|
||||
|
||||
void SimpleRenderSystem::renderGameObjects(VkCommandBuffer commandBuffer, std::vector<CveGameObject> &gameObjects) {
|
||||
cvePipeline->bind(commandBuffer);
|
||||
|
||||
for (auto& obj: gameObjects) {
|
||||
obj.transform2d.rotation = glm::mod(obj.transform2d.rotation + 0.001f, glm::two_pi<float>());
|
||||
|
||||
SimplePushConstantData push{};
|
||||
push.offset = obj.transform2d.translation;
|
||||
push.color = obj.color;
|
||||
push.transform = obj.transform2d.mat2();
|
||||
|
||||
vkCmdPushConstants(
|
||||
commandBuffer,
|
||||
pipelineLayout,
|
||||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
0,
|
||||
sizeof(SimplePushConstantData),
|
||||
&push
|
||||
);
|
||||
|
||||
obj.model->bind(commandBuffer);
|
||||
obj.model->draw(commandBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
29
simple_render_system.hpp
Normal file
29
simple_render_system.hpp
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
|
||||
#include "cve_pipeline.hpp"
|
||||
#include "cve_device.hpp"
|
||||
#include "cve_game_object.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace cve {
|
||||
class SimpleRenderSystem {
|
||||
public:
|
||||
|
||||
SimpleRenderSystem(CveDevice &device, VkRenderPass renderPass);
|
||||
~SimpleRenderSystem();
|
||||
|
||||
SimpleRenderSystem(const SimpleRenderSystem &) = delete;
|
||||
SimpleRenderSystem &operator=(const SimpleRenderSystem &) = delete;
|
||||
void renderGameObjects(VkCommandBuffer commandBuffer, std::vector<CveGameObject>& gameObjects);
|
||||
|
||||
private:
|
||||
void createPipelineLayout();
|
||||
void createPipeline(VkRenderPass renderPass);
|
||||
|
||||
CveDevice& cveDevice;
|
||||
std::unique_ptr<CvePipeline> cvePipeline;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user