Made simple render system

This commit is contained in:
2026-02-22 17:27:44 +00:00
parent 8817f90ed1
commit 864c0247bb
15 changed files with 341 additions and 208 deletions

47
cve_renderer.hpp Normal file
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#pragma once
#include "cve_window.hpp"
#include "cve_device.hpp"
#include "cve_swap_chain.hpp"
#include <cassert>
#include <memory>
#include <vector>
namespace cve {
class CveRenderer {
public:
CveRenderer(CveWindow &window, CveDevice &device);
~CveRenderer();
CveRenderer(const CveRenderer &) = delete;
CveRenderer &operator=(const CveRenderer &) = delete;
VkRenderPass getSwapChainRenderPass() const { return cveSwapChain->getRenderPass(); }
bool isFrameInProgress() const { return isFrameStarted; }
VkCommandBuffer getCurrentCommandBuffer() const {
assert(isFrameStarted && "Cannot get command buffer when frame is not in progress");
return commandBuffers[currentImageIndex];
}
VkCommandBuffer beginFrame();
void endFrame();
void beginSwapChainRenderPass(VkCommandBuffer commandBuffer);
void endSwapChainRenderPass(VkCommandBuffer commandBuffer);
private:
void createCommandBuffers();
void freeCommandBuffers();
void recreateSwapChain();
CveWindow& cveWindow;
CveDevice& cveDevice;
std::unique_ptr<CveSwapChain> cveSwapChain;
std::vector<VkCommandBuffer> commandBuffers;
uint32_t currentImageIndex;
bool isFrameStarted = false;
};
}