Made simple render system
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47
cve_renderer.hpp
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47
cve_renderer.hpp
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#pragma once
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#include "cve_window.hpp"
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#include "cve_device.hpp"
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#include "cve_swap_chain.hpp"
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#include <cassert>
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#include <memory>
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#include <vector>
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namespace cve {
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class CveRenderer {
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public:
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CveRenderer(CveWindow &window, CveDevice &device);
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~CveRenderer();
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CveRenderer(const CveRenderer &) = delete;
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CveRenderer &operator=(const CveRenderer &) = delete;
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VkRenderPass getSwapChainRenderPass() const { return cveSwapChain->getRenderPass(); }
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bool isFrameInProgress() const { return isFrameStarted; }
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VkCommandBuffer getCurrentCommandBuffer() const {
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assert(isFrameStarted && "Cannot get command buffer when frame is not in progress");
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return commandBuffers[currentImageIndex];
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}
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VkCommandBuffer beginFrame();
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void endFrame();
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void beginSwapChainRenderPass(VkCommandBuffer commandBuffer);
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void endSwapChainRenderPass(VkCommandBuffer commandBuffer);
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private:
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void createCommandBuffers();
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void freeCommandBuffers();
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void recreateSwapChain();
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CveWindow& cveWindow;
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CveDevice& cveDevice;
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std::unique_ptr<CveSwapChain> cveSwapChain;
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std::vector<VkCommandBuffer> commandBuffers;
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uint32_t currentImageIndex;
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bool isFrameStarted = false;
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};
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}
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