12 lines
181 B
GLSL
12 lines
181 B
GLSL
#version 450
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layout(location = 0) out vec4 outColor;
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layout(push_constant) uniform Push {
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vec2 offset;
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vec3 color;
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} push;
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void main() {
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outColor = vec4(push.color, 1.0);
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} |