Files
Cheap-Vulkan-Renderer/cve_model.hpp

40 lines
960 B
C++

#pragma once
#include <vector>
#include "cve_device.hpp"
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
namespace cve {
class CveModel {
public:
struct Vertex {
glm::vec2 position;
glm::vec3 color;
static std::vector<VkVertexInputBindingDescription> getBindingDescriptions();
static std::vector<VkVertexInputAttributeDescription> getAttributeDescriptions();
};
CveModel(CveDevice &device, const std::vector<Vertex> &verticies);
~CveModel();
CveModel(const CveModel &) = delete;
CveModel &operator=(const CveModel &) = delete;
void bind(VkCommandBuffer commandBuffer);
void draw(VkCommandBuffer commandBuffer);
private:
void createVertexBuffers(const std::vector<Vertex> &verticies);
CveDevice &cveDevice;
VkBuffer vertexBuffer;
VkDeviceMemory vertexBufferMemory;
uint32_t vertexCount;
};
}