54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#include "first_app.hpp"
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#include "simple_render_system.hpp"
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#include <stdexcept>
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#include <array>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/constants.hpp>
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namespace cve {
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FirstApp::FirstApp() {
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loadGameObjects();
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}
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FirstApp::~FirstApp() {}
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void FirstApp::run() {
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SimpleRenderSystem simpleRenderSystem{cveDevice, cveRenderer.getSwapChainRenderPass()};
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while (!cveWindow.shouldClose()) {
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glfwPollEvents();
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if (auto commandBuffer = cveRenderer.beginFrame()) {
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cveRenderer.beginSwapChainRenderPass(commandBuffer);
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simpleRenderSystem.renderGameObjects(commandBuffer, gameObjects);
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cveRenderer.endSwapChainRenderPass(commandBuffer);
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cveRenderer.endFrame();
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}
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}
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vkDeviceWaitIdle(cveDevice.device());
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}
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void FirstApp::loadGameObjects() {
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std::vector<CveModel::Vertex> verticies {
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{{0.0f, -0.5f}, {1.0f, 0.0f, 0.0f}},
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{{0.5f, 0.5f}, {0.0f, 1.0f, 0.0f}},
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{{-0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}}
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};
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auto cveModel = std::make_shared<CveModel>(cveDevice, verticies);
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auto triangle = CveGameObject::createGameObject();
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triangle.model = cveModel;
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triangle.color = {0.1f, 0.8f, 0.1f};
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triangle.transform2d.translation.x = .2f;
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triangle.transform2d.scale = {2.f, .5f};
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triangle.transform2d.rotation = .25f * glm::two_pi<float>();
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gameObjects.push_back(std::move(triangle));
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}
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}
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